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ARK server settings: rates, taming and PvE

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Almost everything that makes an ARK: Survival Evolved server feel different from the official ones lives in two files, GameUserSettings.ini and Game.ini. This guide lists the settings people change most, rates, taming, harvesting, breeding and PvE, with their defaults, the ones that work backwards, and the rules for editing the files without losing changes.

Updated 21 October 2026

1. The two files and their sections

On a Linux server both files are in ShooterGame/Saved/Config/LinuxServer/ (WindowsServer on Windows). The format is one Option=value per line, under a section header. The ARK wiki says "All options in the configuration file require a value", and an option you leave out keeps its default, so you only add the lines you want to change.

FileSection headerWhat goes there
GameUserSettings.ini[ServerSettings]Rates, difficulty, PvE switches, most server options
GameUserSettings.ini[SessionSettings]SessionName, Port, QueryPort
GameUserSettings.ini[/Script/Engine.GameSession]MaxPlayers
Game.ini[/script/shootergame.shootergamemode]Breeding, per-level stats, engrams, per-resource harvest rates

Write the Game.ini header exactly as the wiki shows it, as above. Game.ini settings work only in that file: the wiki says "Specifying them on the command line will have no effect." Most [ServerSettings] options, by contrast, can also go on the launch line as ?Option=value, which the wiki calls "not suggested".

2. Rates: XP, taming, harvesting

All of these go under [ServerSettings] in GameUserSettings.ini, and all default to 1.0 unless noted.

SettingDefaultWhat a higher value does
XPMultiplier1.0More experience for players, tribes and tames
TamingSpeedMultiplier1.0Faster taming
HarvestAmountMultiplier1.0More resources per hit
HarvestHealthMultiplier1.0Trees, rocks and carcasses take more hits, so more total yield
ResourcesRespawnPeriodMultiplier1.0Slower respawn: lower values bring resources back sooner
DinoCharacterFoodDrainMultiplier1.0Creatures get hungry faster, and taming times change with it
PlayerCharacterFoodDrainMultiplier, PlayerCharacterWaterDrainMultiplier1.0Players get hungry or thirsty faster
MaxTamedDinos5000A higher cap on tames for the whole server; MaxPersonalTamedDinos (default 0, no limit) caps each tribe

For very high harvest rates the wiki points to UseOptimizedHarvestingHealth=True, "a server harvesting optimization with high HarvestAmountMultiplier (but less rare items)". To change one resource instead of all, Game.ini takes a line per resource, written "entirely on a single line and without spaces":

HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemResource_Thatch_C",Multiplier=2.0)

Harvesting by tamed creatures has its own setting: DinoHarvestingDamageMultiplier in Game.ini, which defaults to 3.2, not 1.0.

3. Difficulty and wild creature levels

The cleanest way to set the highest wild level is OverrideOfficialDifficulty in [ServerSettings]. The wiki: "A value of 5.0 will allow common creatures to spawn up to level 150." Its Difficulty page explains the arithmetic: the value is the size of one level step, and most creatures have 30 steps, so the top level is 30 times the difficulty. Tek creatures get a 20% bonus on the step, and a few, like the Wyvern and Rock Drake, have 38 steps, so 5.0 takes them to 190.

Without the override, the game uses DifficultyOffset (default 1.0) in the formula DifficultyOffset * ((map difficulty) - 0.5) + 0.5. The Island's map difficulty is 4.0, giving level 120 at the default; most later maps are 5.0, giving 150. The wiki recommends the override "whenever possible", because it gives the same answer on every map.

4. PvE and protection

Setting ([ServerSettings])DefaultEffect
serverPVEFalse"If True, disables PvP and enables PvE"
PreventOfflinePvPFalseTribes become invulnerable while every member is offline. "Despite the name, it works on both PvE and PvP game modes."
PreventOfflinePvPInterval0Seconds before that protection starts (official PvE used 10)
DisableStructureDecayPvEFalseTrue stops player structures decaying
PvEStructureDecayPeriodMultiplier1.02.0 doubles decay times; works in PvP too while decay is on
AllowCaveBuildingPvEFalseBuilding in caves on a PvE server. This one works only in the ini file.
PvEAllowStructuresAtSupplyDropsFalseBuilding near supply drops in PvE
AllowFlyerCarryPvEFalseFlyers may pick up wild creatures in PvE
ServerHardcoreFalseCharacters go back to level 1 on death

A PvP server can switch to PvE at set times with four Game.ini lines together: bAutoPvETimer, bAutoPvEUseSystemTime, AutoPvEStartTimeSeconds and AutoPvEStopTimeSeconds, the last two in seconds from 0 to 86400.

5. Settings that work backwards

  • DinoDamageMultiplier is the damage wild creatures deal. Tamed creatures use TamedDinoDamageMultiplier.
  • StructureDamageMultiplier is the damage structures deal, "(i.e., spiked walls)", not the damage they take.
  • DayTimeSpeedScale and NightTimeSpeedScale: lowering a value makes that part of the day longer. DayCycleSpeedScale=0.035 gives roughly a real 24-hour day, by the wiki's estimate.
  • MatingIntervalMultiplier and ResourcesRespawnPeriodMultiplier scale a waiting time, so lower is sooner.
  • In per-level stat settings, 0 does not mean zero: "setting the value to 0 makes it default to 1.0". Use 0.01 to nearly turn a stat off.

6. Breeding and imprinting (Game.ini)

Under [/script/shootergame.shootergamemode], all default 1.0:

SettingHigher value means
MatingIntervalMultiplierA longer wait between matings (0.5 is "50% sooner")
EggHatchSpeedMultiplierEggs hatch faster
LayEggIntervalMultiplierA longer gap between eggs
BabyMatureSpeedMultiplierBabies grow up faster
BabyCuddleIntervalMultiplierLonger between care requests (at 1.0, "every 8 hours")
BabyImprintAmountMultiplierEach cuddle gives more imprint
BabyFoodConsumptionSpeedMultiplierBabies eat faster
CropGrowthSpeedMultiplierCrops grow faster

The trap is speeding up maturing alone. The wiki's imprint formula ties the three baby settings together: when babies grow faster, each cuddle is worth more, but fewer of them fit before adulthood, and the wiki warns that a high maturing speed "can make it impossible to reach 100% on imprinting some kinds of dinosaurs". A baby that grows up before its first care request, every 8 hours at 1.0, never gets one. So lower BabyCuddleIntervalMultiplier when you raise BabyMatureSpeedMultiplier, and test one species first; the wiki itself advises to "test for any creature that may not have enough time to get an extra imprint cycle".

Avoid bUseSingleplayerSettings unless you mean it: it stacks its own multipliers on yours, for example maturing times 35, so "If BabyMatureSpeedMultiplier has been set at 2.0 instead, with single player settings the final value would be 70.0."

Per-level stats

Stat gains per level take an index in brackets. The wiki's own example doubles the weight players gain per level: PerLevelStatsMultiplier_Player[7]=2.0. The indexes: 0 health, 1 stamina, 2 torpidity, 3 oxygen, 4 food, 5 water, 6 temperature, 7 weight, 8 melee damage, 9 movement speed, 10 fortitude, 11 crafting speed. The same form works for PerLevelStatsMultiplier_DinoTamed and PerLevelStatsMultiplier_DinoWild. In ARK: Survival Evolved, bAllowSpeedLeveling is not available; flyers have bAllowFlyerSpeedLeveling.

7. Editing without losing changes

  • Stop the server first. The wiki warns, for the game's own sessions, that "The changes will be removed if edited while the game is running", and settings are read at start-up in any case. On our dedicated test server an edit made while it ran survived the stop and was in effect after the next start.
  • The launch line won in our test. A server's launch line usually sets SessionName, the passwords, the ports and MaxPlayers. On our test server, MaxPlayers=20 in the ini against ?MaxPlayers=10 on the launch line gave a 10-slot server, and the server wrote 10 back into the file when it stopped.
  • One section header each. Add your lines under the existing [ServerSettings] header rather than creating a second one.
  • Check that it worked. Some settings show in the server's query reply; on ours, serverPVE=True changed its SESSIONISPVE value from 0 to 1. For the rest, a quick test in the game is the only check.

The ARK server setup guide covers the ports, the launch line and the save folder. Official ARK: Survival Evolved servers closed on 30 September 2023, and the official Aquatica servers on 30 January 2026, so every server you can join today is run by someone with these two files. Last checked 2026-10-21.

Where ForgeWorld Gaming fits

On a ForgeWorld Gaming ARK server both files are on the Files tab under ShooterGame/Saved/Config/LinuxServer after the first start, and they open in the panel's file editor. Game.ini is there but empty on a new server, so start it with the [/script/shootergame.shootergamemode] header line. On a v361.7 test server on 2026-10-21 we checked where the files are, that edits survive a stop, that the launch line overrides MaxPlayers, and that serverPVE switches the server's PvE flag; with no game client, we did not check each setting's effect in play.

The Startup tab sets the server name, server password, admin password, map, mods and BattlEye, and those go on the launch line, so change them there rather than in the files; the player limit comes from your plan. Its Additional Arguments field adds options after -server -automanagedmods, separated by spaces, so only dash options work there; put ?-style settings in GameUserSettings.ini instead. The Stop button on the Console tab saves the world before the server closes. Auto-update server, on the Startup tab, is off by default: turn it on, then restart, when an ARK update comes out.

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Common questions

Where are GameUserSettings.ini and Game.ini on an ARK server?

In ShooterGame/Saved/Config/LinuxServer/ on Linux and ShooterGame\Saved\Config\WindowsServer\ on Windows, after the server has run once. Rates and PvE switches go under [ServerSettings] in GameUserSettings.ini; breeding and stat settings go under [/script/shootergame.shootergamemode] in Game.ini.

How do I change taming and harvest rates on an ARK server?

Add TamingSpeedMultiplier, HarvestAmountMultiplier and XPMultiplier lines under [ServerSettings] in GameUserSettings.ini, with the server stopped. All three default to 1.0, so 3.0 means three times faster taming or three times the harvest.

How do I make my ARK server PvE?

Stop the server, add serverPVE=True under [ServerSettings] in GameUserSettings.ini, then start it. On our test server that changed the server's SESSIONISPVE value from 0 to 1. PreventOfflinePvP, DisableStructureDecayPvE and AllowCaveBuildingPvE are the usual companions.

How do I get level 150 wild dinos on The Island?

Set OverrideOfficialDifficulty=5.0 under [ServerSettings]. The ARK wiki says 5.0 lets common creatures spawn up to level 150. Without it, The Island's default difficulty tops out at level 120.

Why do my ARK breeding settings not work?

Breeding settings only work in Game.ini, under the [/script/shootergame.shootergamemode] header; on the command line they have no effect. Check the direction too: a lower MatingIntervalMultiplier means mating sooner, while a higher BabyMatureSpeedMultiplier means faster growth.

Why did my ARK ini change get undone?

Usually because the launch line sets the same value. On our test server MaxPlayers=20 in the ini lost to ?MaxPlayers=10 on the launch line, and the server wrote 10 back into the file on stop. Change those settings where the launch line comes from, and edit the ini with the server stopped.

Sources

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