Current Terraria versions by platform
Crossplay questions are version questions first, so here is where every platform stands. The PC version history, mobile version history and console version history pages carry the details behind every row.
| Platform | Current version | Release date of that version |
|---|---|---|
| PC (Windows/macOS/Linux) | 1.4.5.8 | August 23, 2026 (PC version history) |
| Mobile iOS/iPadOS | 1.4.5.8.1 (Build 1720) | September 17, 2026 (Mobile version history) |
| Mobile Android (Google Play) | 1.4.5.8.1 (Build 1720) | September 17, 2026 (Mobile version history) |
| Mobile Android (Amazon) | 1.4.5.8.6 (Build 1720) | September 17, 2026 (Mobile version history) |
| Console Xbox | 1.4.5.8.1 (Build 1728), desktop equivalent 1.4.5.8 | September 17, 2026 (Console version history) |
| Console PlayStation | 1.4.5.8.1 (Build 1728), desktop equivalent 1.4.5.8 | September 17, 2026 (Console version history) |
| Console Nintendo Switch | 1.4.5.8.1 (Build 1728), desktop equivalent 1.4.5.8 | September 22, 2026 (Console version history) |
Note that console and mobile builds carry their own version and build numbers even when their content matches PC, and the wiki lists the desktop equivalent separately. That "desktop equivalent" column is the one that decides whether a cross-platform join can work.
What works today: PC and mobile on a dedicated server
Desktop and mobile players can play together on a dedicated server, joining by IP address and port. On desktop that is the "Join via IP" option; on mobile you add a server in the Online menu by entering its IP and port. The Multiplayer page is direct about the mechanism: "Crossplay between Desktop and Mobile is possible via dedicated servers due to the perfect parity, although this is likely unintentional."
The same page draws the line around it: outside of this, users of different platforms cannot play multiplayer together, and the only other cross-platform pairing is Android and iOS players with each other. The vanilla dedicated server is enough for the PC-plus-mobile case: the current download is "Terraria Server 1.4.5.8", and it listens on TCP port 7777 by default (Server). Our Terraria dedicated server setup guide covers standing one up, and port forwarding for game servers covers letting players reach it.
Consoles cannot join PC or mobile servers today
Xbox, PlayStation and Switch players are on the outside of that arrangement. The Upcoming features page says crossplay "among Desktop and Mobile has already been available via a dedicated server, but not Console".
That changes in 1.4.6, which Re-Logic and DR Studios are building as "Crossplay" in two phases. Phase One, quoted from the same page: "Console players are going to be able to join sessions in the local area network (LAN), on any platform and device, as well as connect to dedicated servers via the internet." Phase Two: "Players are going to be able to share their session ID or join code to join with other players on any platform and on any network."
There is no release date. The September 2026 State of the Game puts it this way: "The finishing touches are being put on Crossplay Phase One as we speak - we expect that submission to be ready in the near future" and "Crossplay - Phase One should be in your hands in the near future!" We will update this page when 1.4.6 ships.
Why version lag breaks joins
Multiplayer only works when the server and every client are on compatible versions. Today's PC and mobile crossplay works because of "the perfect parity" between the two (Multiplayer). Historically console and mobile lagged behind PC, because Re-Logic develops the desktop game and DR Studios ports it to the other platforms (PC version history), and during a lag window a patched client and an unpatched one cannot join the same server.
Right now all platforms sit at desktop-equivalent 1.4.5.8. The State of the Game is candid about how new that is: "Remember when Console and Mobile were months (or years) behind PC? We are so glad that is no longer the case".
How to check your version: compare it against the table above. The PC version matches the dedicated-server download name, so terraria-server-1458.zip is the 1.4.5.8 server (Server). Console and mobile build numbers are listed per store and per console in the version history pages. The wiki does not document per-platform in-game version-check menus, so treat the version history pages as the reference.
The third-party Crossplay plugin (unofficial)
There is a community TShock plugin, Crossplay by Moneylover3246 on GitHub, that advertises "cross-platform play between all 1.4.4+ versions" by rewriting packets. Last checked 2026-09-29, the project does not confirm Terraria 1.4.5 support: the README says "all 1.4.4+ versions", the newest release is "Crossplay v2.2 for Terraria 1.4.4.9" published November 25, 2022, and the repository was last pushed June 9, 2023.
It is unofficial and community-made, it requires TShock, which is a third-party server package distinct from the vanilla server (Server), and it carries no guarantee. If you rely on it on 1.4.5.8, test it yourself before inviting players.
Renting a server or hosting it yourself
You can self-host the vanilla dedicated server, and the Server page plus our setup guide cover exactly how. What self-hosting costs you is the machine being awake, reachable and looked after whenever anyone wants to play.
If you would rather have a server that stays online without running it yourself, ForgeWorld Gaming’s Terraria plan is Terraria Standard, 4 player slots, CA$8.99/month; the availability page shows whether orders are currently open. Other sizes and tiers are not available yet. Your server is set up automatically after payment. Current plans and prices are on the Terraria availability page.