ForgeWorld Gaming

Hosting guide

Terraria Host & Play vs a dedicated server

Last checked: 2026-09-29. Terraria has two ways to host: Host & Play, which runs inside one player's copy of the game, and a dedicated server, which is a separate program that runs on its own. This page compares them on who must stay online, port forwarding, mobile players and cost, with every fact checked against the Terraria Wiki today.

Updated 29 September 2026

See available Terraria plans

Host & Play vs dedicated server: the comparison

Host & PlayDedicated server
Who must stay online The host. "Host & Play games are started via the regular Terraria application", the world "is saved to and runs entirely from their device", and "The world shuts down when the player that hosted the world leaves the world" (Multiplayer). Nobody's client. TerrariaServer.exe "Can be run stand-alone" (Server), "Servers now save the world when the last player leaves", and "When no players are online the server hibernates" (Server).
Port forwarding Not for the Steam route: these methods "use Steam's servers to broadcast your world" and reach Steam friends only (Steam multiplayer guide). Joining by IP from the internet still needs the port forwarded. "The server runs on TCP port 7777 by default", and behind NAT "the port used must be port-forwarded in order for other players to be able to join" (Server). A VPN tool is the workaround below.
Can mobile join No. The Steam multiplayer guide carries the banner "This information applies only to the Desktop version of Terraria" (Steam multiplayer guide). Yes. Mobile's Online menu joins "a server by entering its IP and port", and desktop-mobile play shares dedicated servers "due to the perfect parity" between the two (Multiplayer).
Cost Included with the game — it is a mode of the regular client (Multiplayer). The server program is a free download (Server); what costs is a machine that stays on and a connection players can reach — yours, or a rented server.

What Host & Play actually does

"Host & Play games are started via the regular Terraria application" — one player picks a world, becomes the host, and from then on "the world is saved to and runs entirely from their device" (Multiplayer). The wiki adds that "This option is normally used for smaller LAN games or for small online games", which is the honest size of it: fine for an evening, wrong for anything that should outlast the evening.

The limit is stated in one sentence, and it is the whole case for a dedicated server: "The world shuts down when the player that hosted the world leaves the world" (Multiplayer). The host's game closing, crashing or going to bed is the server going away.

Who can get in is also narrower than a server. Players join "by choosing 'Join via IP' from the multiplayer menu or 'Join via Steam' if they are friends on Steam" (Multiplayer) — so the Steam route is limited to Steam friends. The Steam guide walks the host side: from the title screen, "Multiplayer" then "Host & Play", then choose "Friends Only" "if you want friends to be able to freely join" or "Invite Only" "if you only want select friends to join". On the joining side, "Join via Steam" "will open the Steam overlay to the 'Friends' dialog" where a friend clicks Join Game beside the host's name (Steam multiplayer guide). Two caveats from the same page: "These methods will not allow you to set up a dedicated or LAN server but rather use Steam's servers to broadcast your world", and "Steam Multiplayer for Terraria was introduced in 1.3.0.1, and will not work for older versions."

Playing without port forwarding

Two routes avoid opening a port on your router. The first is the Steam route above: friends join through Steam's servers, no forwarding on your end, but only Steam friends and only on the desktop version of the game (Steam multiplayer guide).

The second is the wiki's own workaround, and it works for both hosting styles: "If one cannot forward a port, one may choose to use a VPN service like Hamachi or Radmin VPN instead", "although in those cases, every player needs to install the VPN software" (Server). The tools put every player on one virtual network, so the game talks as if you were on the same LAN. The wiki's summary of the trade is fair: "This removes the need of having to port-forward, but relies on a third party program" (Server). Radmin VPN and Hamachi each have a free tier for small networks; every player installing one is the price.

The third option is not to avoid the port but to host where it is already open: on a cloud machine the instruction is to "ensure port 7777 on TCP and UDP is open to allow connections to the server" (Server). Our port forwarding for game servers guide covers the home-router side, and Terraria server not connecting covers the join that never finishes.

Making a Terraria server that stays on 24/7

"How do I make a Terraria server 24/7" is really a question about the program and the machine. The program is the dedicated server download from the wiki's Server page — currently "Terraria Server 1.4.5.8" — whose main file TerrariaServer.exe "Can be run stand-alone" (Server). No player, no client, no host: since 1.4.5.0 "Servers now save the world when the last player leaves", so the world is there the next time someone connects (Server).

The machine side is what actually decides whether the server is there tomorrow. The server needs a computer that stays on, with "TCP port 7777" reachable — forwarded on a home router, or already open on a hosted machine (Server). The bundled start-server.bat "Also contains a loopback to restart the server if it should crash", which is the wiki's own answer to staying up through the night (Server). Capacity is not the constraint it was: "The default max number of players is 16 (8 pre-1.4.0.1)" (Server). Our Terraria dedicated server setup guide walks the install; the crossplay rules for who can join it are in the Terraria crossplay guide.

Renting a server or hosting it yourself

Both columns in the table above are free to stand up: Host & Play ships with the game, and the dedicated server program is a free download. What you are ever paying for is a machine that stays on and a connection players can reach without you doing anything — first your own hardware and router, then, if you would rather not, someone else's.

If you would rather have a server that stays online without running it yourself, ForgeWorld Gaming’s Terraria plan is Terraria Standard, 4 player slots, CA$8.99/month; the availability page shows whether orders are currently open. Other sizes and tiers are not available yet. Your server is set up automatically after payment. Current plans and prices are on the Terraria availability page.

Common questions

Is Terraria Host & Play the same as a server?

No. Host & Play is started from the regular Terraria application, the world is saved to and runs entirely from the host's device, and the wiki is plain that "The world shuts down when the player that hosted the world leaves the world". A dedicated server is a separate program that keeps running with no player attached.

Can I play Terraria multiplayer without port forwarding?

Yes, two ways. Join via Steam needs no forwarding - Steam's servers broadcast your world - but works only for Steam friends on the desktop version. Otherwise the wiki's alternative is a VPN service like Hamachi or Radmin VPN, with the caveat that every player needs to install the VPN software. Joining by IP from the internet still needs the port forwarded.

Can mobile players join a Host & Play game?

No. The Steam multiplayer guide states it applies only to the Desktop version. Mobile players join from the Online menu by entering a server's IP address and port, and desktop and mobile players share dedicated servers thanks to the version parity between them.

How do I make a Terraria server that stays on 24/7?

Run the dedicated server program rather than a client. The current download is Terraria Server 1.4.5.8, it can run stand-alone, it saves the world when the last player leaves, and its start-server.bat carries a loopback that restarts the server if it should crash. The machine has to stay on with TCP port 7777 reachable.

Do Steam friends need my IP address to join?

No. A Steam friend picks Join via Steam from the multiplayer menu, opens the Friends dialog in the Steam overlay and clicks Join Game beside your name. Anyone who is not a Steam friend joins by IP instead, and that route needs the address and an reachable port.

Does a Terraria dedicated server cost money?

The server software itself is a free download from the wiki. What costs is keeping a machine online with a connection players can reach: free if you already have both, or a rented server - ForgeWorld lists Terraria Standard, 4 player slots, at CA$8.99/month.

Sources

Check current order availability. Minecraft (Paper, Vanilla and Forge) Standard: 8–56 player slots at CA$9.89–CA$69.23/month; Terraria Standard: 4–24 player slots at CA$8.99–CA$16.99/month; Valheim Standard: 3–10 player slots at CA$11.99–CA$17.99/month; Garry’s Mod Standard: 8–56 player slots at CA$9.89–CA$69.23/month; Factorio Standard: 8–24 player slots at CA$9.99–CA$13.99/month; Palworld Standard: 4–8 player slots at CA$12.99–CA$16.99/month; Enshrouded Standard: 4–6 player slots at CA$11.99–CA$13.99/month; Satisfactory Standard: 4–6 player slots at CA$14.99–CA$18.99/month; Conan Exiles Standard: 8 player slots at CA$15.99/month; 7 Days to Die Standard: 4–8 player slots at CA$10.99–CA$15.99/month; Rust Standard: 50 player slots at CA$19.99/month; Project Zomboid Standard: 8 player slots at CA$13.99/month; ARK Standard: 10 player slots at CA$19.99/month. Other game orders and other sizes and qualities are temporarily paused. Check game availability before ordering. After payment. Your server is set up automatically after payment. Prices are in Canadian dollars, there is no setup fee, and you can cancel any time.

See available Terraria plans

Questions this guide did not answer? Email support@fwg.world for pre-sales help. No account or payment is required.